Cost, resource and time constraints

An often-quoted estimate of the ratio of development time to run-time for computer-based training materials is 100:1, i.e., 100 person hours are required to develop a 1 hour of computer-based training user experience. This could vary between as much as 217:1 and, for long-term projects producing over 75 hours user time, 50:1.. (R. Canale and S. Wills, "Producing professional interactive multimedia: project management issues, British Journal of Educational Technology, vol.26, no.2, 1995, pp.84-93)

If the title requires development on a new platform sufficient time should be left for the programmer to become familiar withn the new equipment and for sorting out hardware and software teething problems. Costs should allow, also, for adequate support, for development tool software updates and for distribution licenses that may be required to bundle tool libraries or ulilities developed out of house.

Budgets for the development of commercial interactive software titles are typically:

Economies come from developing a series of titles. Once you have developed an engine it can be incredibly quick to create the next title in the series. The second title may take 6 weeks, the third 2-3 weeks. Finally, it may take no time at all if what one is distributing is the tools to allow authors to build titles for themselves.

Costs may be broken down in a number of ways:

Note that project management costs may be as much as 15% total project costs. (R. Canale and S. Wills, "Producing professional interactive multimedia: project management issues", British Journal of Educational Technology, vol.26, no.2, 1995, pp.84-93)

Guidelines

The following points related to cost are worth considering.